WATER
2Mitsu the Insect Ninja
Archetype:
Ninja
ATK:
200
DEF:
2100
View:
4349
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
Mitsu the Insect Ninja — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 56 · Meta: provisional
- Primary role: Hand trap · Secondary: Material body
Why it scores here
Mitsu's Ninja-conditional hand Special Summon and once-per-turn monster negation make it a repeatable Ninja-deck body, and it appears in every sampled deck (400/400) at about 2.87 copies, which supports the accessibility and deck-fit scores. Its 200 ATK and 2100 DEF earn nothing, and the negation only works when the targeted monster is a non-Mitsu Ninja, so its value is confined to its archetype. With no recorded combo boards, conversion is text-inferred, which keeps confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Special Summonable from hand when you control a Ninja card or a face-down DEF monster, and included in all 400 sampled decks at 2.87 copies on average (verified text, observed decks). |
| Combo & Conversion | 35 | No recorded combo boards; the text gives one body and one conditional negation with no search, draw, or board-building beyond that (inferred). |
| Resource Economy | 35 | No draw, search, or graveyard refuel in the text; the Special Summon is a free body and the negation trades one activation for one effect at most (verified). |
| Effect & Interaction | 50 | Quick Effect negates a monster effect only when the targeted monster is a non-Mitsu Ninja, after flipping a face-down DEF monster, so the interaction is situational (verified). |
| Material Utility | 60 | Level 2 WATER Insect at 200 ATK, a generic Level 2 body whose level and race still apply when its effects are negated (verified; use inferred). |
| Resilience & Flexibility | 55 | Usable from hand and the field and can reposition itself to face-down DEF, but each effect is limited to once per turn and nothing protects it from a negate (inferred). |
| Deck-Building Efficiency | 80 | Three copies is the typical count, with no garnet or lock, and the Special Summon is free, so the slot is cheap (observed). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-summoned body with a Quick Effect monster negation, live in all 400 sampled Ninja decks
- Each effect is once per turn, and the body stays a Level 2 WATER Insect when negated
- Cheap to run: three copies typical, no garnet or lock
Weaknesses
- Negation only applies when the targeted monster is a non-Mitsu Ninja
- Needs a Ninja on the field or a face-down DEF monster before the Special Summon works
- No draw, search, or card advantage; no combo evidence to show what it converts into
Counters / choke points
- Opponent effects that do not need a Ninja target, which the negation cannot stop (inferred)
- Plays that avoid having a Ninja or face-down DEF monster on the field, which blocks the Special Summon (inferred)
Best use
Hand trap / conditional negation in Ninja decks. Decks: Ninja (archetype 804, gameplay 7), Ninja (archetype 1104, gameplay 4). Suggested copies: 3.
Evidence & gaps
- Verified: Special Summon from hand requires a Ninja card or a face-down DEF monster you control; Quick Effect negates only a non-Mitsu Ninja target after the flip; Each effect is once per turn; Level 2 WATER Insect, 200 ATK / 2100 DEF
- Observed: In 400/400 sampled decks, average 2.87 copies; Inclusion 83.3% in archetype 804 and 75% in archetype 1104 (usage statistics)
- Inferred: Hand-summon is a regular play in Ninja boards; Negation is a soft, target-dependent interaction rather than a strong one
- Data gaps: No combo boards supplied; combo conversion is text-only No rulings or banlist token supplied; assumed 3 copies The guide names Ninja generally, not Mitsu, and the CORE section's co_card_ids do not include this card's passcode No searcher or lock information in the evidence






